Retries of Robots:
6.1. In the case of faulty Automatic Robot movements, it is possible
to start again (Retry) with the referees permission.
6.2. Team members are permitted to move a Robot to its start zone
while preparing for a Retry.
6.3. It is not permitted to load an Automatic Robot with any new
blocks.
6.4. At the time of the Retry, team members shall switch the robot
on to start it. After switching the robot on, the team member who performs the starting
operation shall immediately leave the Game Field.
6.5. Retries can be made as many times as necessary.
6.6. Strategies premised on the use of Retries are banned.